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Thread Statistics | Show CCP posts - 2 post(s) |

saVVage RuS
Garoun Investment Bank Gallente Federation
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Posted - 2016.03.08 08:15:44 -
[1] - Quote
Did anyone notice anything differen't today? I was doing my usual blitzing through these burner missions when I came upon the Gurista (worm) burner mission. I use a daredevil for this particular mission and keep the target at a specific range (in this case my optimal is 1.5km so I keep at range 1.5km) after I have shut off its mwd. So I mwd in and scram its mwd and use my keep at range key to order my ship to keep at range 1.5km. Insta popped. Now typically that worm will insta pop my specific fit if you fail to get very close to it (1.5km usually does pretty well on the damage.) after two volleys. So I just assume maybe I messed up, didnt OH a hardener and just got unlucky with a crazy volley or something. I come back with another daredevil and this time double check my hardeners are both OH, my warp scram is OH. everything is good to go. Turn on all my modules and keep at range 1.5km this time I get it and im tanking it for a good amount of time, and i notice something is off. Im not doing my usual amount of damage and im taking MORE damage than usual. This is when I notice that my ship, despite being vastly faster than the worm, is staying at around 3km range. This is obviously very bad because the worm does massive damage at that range. so I go to look at my default keep at range setting, its 1.5km like I want it, I try 500m and still it keeps at 3km. I make sure my mwd is working (it is) and my speed bar is obviously huge because the mwd is on and it has PLENTY of room to increase its speed but it will not keep at anything other than 3km. So I pop again. Third times the charm right? This time i set to 500m, get everything right, and again it stays at 3km even when keep at range is 500m with plenty of speed for it to increase to close that distance. The enemy is only moving at around 360 m/s when im moving at 4k+ so I'm massively confused at this point and I manually click my speed on the speed bar down there to 500, and only then does it close the gap closer than 3km. I complete the mission after losing around 200 million isk for the two daredevils. Was there some mechanic change behind the "keep at range" command or something recently?
TL:DR: Was the "keep at range" command changed in any way recently? |

saVVage RuS
Garoun Investment Bank Gallente Federation
0
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Posted - 2016.03.08 19:58:41 -
[2] - Quote
MrsPotatoHead wrote:saVVage RuS wrote:
TL:DR: Was the "keep at range" command changed in any way recently?
You need to turn your mwd OFF once you get to range on the worm. Not really. If you turn off the mwd you are moving at around the same speed of the target, and youll be dead long before you can get to the range you want. I figured it out although ive never had to do this before. Basically I just pulse the mwd with the command active, this forces the ship to accelerate and close the distance because of the burst of speed. For some reason I can't get this keep at range command to work in this mission anymore. I don't know why this started happening, never had an issue with it before. Costed me quite a bit to learn this new lesson though. |

saVVage RuS
Garoun Investment Bank Gallente Federation
0
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Posted - 2016.03.08 23:03:00 -
[3] - Quote
I know about the mwd turning off once im within my optimal range. My issue is getting to that range (which my keep at range apparently has trouble doing with the mwd on.) inside my scram range. If i turn off my mwd before my optimal it takes a very long time for my ship to get inside its optimal. Thats why I said if I just pulse it back on I can get the effect I want (to get closer than this 3km my "keep at range" apparently seems to have trouble passing. I was just confused as to why it just doesnt immediately close that distance when Im moving at 4km+ and can clearly get to that range very easily when the target is moving at 360 m/s. I wasn't aware of this "thats just how it is" thing where supposedly MWD work differently with keep at range. I've found a solution though like I said though. Althrough I would just prefer if keep at range worked and actually put your ship at your optimal with mwd on so then you can turn it off and be at perfect range. |
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